Really, the first item is the main reason for this post, as it just came out, but I’ll toss in a number of other things.
- GPU Zen 3: is out! Table of contents here. I reviewed the 96 (!) page article on Cyberpunk 2077 and look forward to reading the rest.
- You prefer free books? I’m late to the party, only recently learning about Eugene d’Eon’s book, A Hitchhiker’s Guide to Multiple Scattering. Don’t judge it by the title, it’s a serious reference for equations about all sorts of scattering. 741 pages, 175 of which are the bibliography.
- Activision released the large model, Caldera, from Call of Duty in USD form, for free for testing. It and other free USD models are listed in our portal page, item 21.
- Yes, I admit an interest in Minecraft. Fun things seen lately include this mock-up “live in a Minecraft (and many other) world(s) through AR” concept video. Enjoy (and ignore the various things wrong with the idea).
- And of course a ray-tracing system made with Minecraft is clearly what is needed to render the frames.
- Here’s a new 256-byte demoscene film. I love the “start of a horror film” description below it. Too big? The same person has a 128 byte program and lots of other fun works. More info here, including a reverse engineering of the demo.
- Doom, it’s everywhere, the graphics equivalent of “hello world” (well, it’s a tad more work than that… maybe more like a test of how capable a device’s display is?). Here’s one summary of some devices (so meta: it runs on a modified chainsaw). There’s even a Reddit group. My own random link update (search our blog for others): toothbrush, non-Euclidean, and running on E coli cells (video start); simulation of the cell display shown below.